Schedule

Honors Seminar in Computer Science, Spring 2009

Week by week calendar

January 20th

Week 1: Introduction and Overview

January 27th: What is a Game?

Required reading

external link: Greg Costikyan, I have no words & I must design (external link: html version)

external link: Understanding Games (requires Flash 9)

Required playing

external link: Crayon Physics Deluxe (Windows. Complete the demo)

external link: Puzzle Quest Galactrix (Flash. Play the demo)

Further reading

Chapter 1: What is a Game? external link: Chris Crawford, The Art of Game Design (external link: html version)

February 3rd: Game Design Analysis

Required reading

external link: Hunicke et al., MDA: A Formal Approach to Game Design and Game Research

external link: Doug Church, Formal Abstract Design Tools (external link: html version)

Required playing

external link: Auditorium (Flash. Play at least 6 levels)

external link: Dino Run (Flash. Try to play at least 5 levels)

external link: Samorost (Flash. Play as far as you get…)

February 10th: Game Feel

Required reading

external link: Steve Swink, Principles of Virtual Sensation (external link: html version)

external link: Steve Swink, Game Feel: The Secret Ingredient (external link: html version)

Required playing

external link: Strange Attractors 1 (Windows. Play at least 5 levels)

external link: Osmos (Windows. Play the demo)

external link: Ski Stunt Simulator (Windows. Play as much as you like). Vista users: check the instructions at the bottom of external link: this page

external link: Precision (Windows. Play as much as you like)

February 17th

No class meeting (out of office).

February 24th: Flow Theory + Difficulty in Games

Required reading

external link: Jenova Chen, Flow in Games (external link: html version)

external link: Jesper Juul, Fear of Failing? The Many Meanings of Difficulty in Video Games (external link: html version)

Required playing

external link: flOw (Flash. Play a few levels/layers)

external link: Flywrench (Windows. Play as far as you get)

external link: Nicewrench (Windows. Play as far as you like)

Further reading

external link: Ian Bogost, Persuasive Games: Video Game Zen

external link: Nicole Lazzaro, Why We Play Games: 4 Keys to More Emotion Without Story

Further playing

external link: N

external link: I Wanna Be The Guy

external link: Mega Man 7

external link: Messhof Games (Punishment, Flywrench, etc.)


March 3rd: Visual Abstraction and Interaction Abstraction

Required reading

external link: Jesper Juul, A Certain Level of Abstraction (external link: html version)

external link: Scott McCloud, The Vocabulary of Comics (requires Sakai login and CS 195 membership)

Required playing

external link: The Marriage (Windows. Play to completion)

external link: Passage (Windows/Linux/Mac. Play to completion twice)

external link: Zork (Browser. Play external link: current stable release as far as you like)

Further playing

external link: Stars over Half Moon Bay


March 10th: Narrative in Games

Required reading

external link: Jesse Schell, One Kind of Experience is the Story (requires Sakai login and CS 195 membership)

external link: Michael Abbott, Narrative Manifesto. Read first three pages. Reading the comments is optional. (external link: html version)

Required playing

external link: Majesty of Colors (Flash. Find a few endings)

external link: I wish I were the Moon (Flash. Find a few endings)

external link: Pathways (Windows. Play as far as you like)

external link: The Graveyard (PC/Mac. Play to completion)

external link: Gravity Bone (Windows. Play to completion)

Further playing

external link: Exploit

Further reading

external link: Realtime Art Manifesto

external link: Ludus Novus

external link: Ludomancy


March 31st: Games as Miniature Gardens

Required reading

external link: Chaim Gingold, Miniature Gardens and Magic Crayons: Games, Spaces & Worlds (read chapters I and II, up to page 51)

Required playing

external link: Knytt Stories (Windows. Play to completion). external link: Local download (requires Sakai login)

external link: Closure (Flash. Play as far as you get)

Further playing

external link: Cave Story (Windows/Mac/Linux). external link: Local download (Windows version. Requires Sakai login)

external link: Jumpman (Windows/Mac)

external link: konjak.org (Noitu Love, Legend of Princess, etc.)

external link: The Linear RPG (Flash)

Further reading

external link: Chaim Gingold's website


April 7th: Game Prototyping

Required reading/listening

external link: Chris Hecker and Chaim Gingold, Advanced Prototyping (listen to mp3 and watch slides in parallel)

Required playing

external link: World of Goo (Windows/Mac/Linux. Play demo to completion).

external link: The world (of goo) wasn’t built in a day (Play the four early prototypes and read the blog posts)

Further reading

external link: Chris Hecker's website

external link: Maxis SIGGRAPH talks (including Rigblocks)

Further playing

external link: Games from CMU's experimental gameplay workshop

external link: Free demo of the Spore creature creator


April 14th: Conflicts in Story and Game Design

Required reading/listening

external link: Jonathan Blow, Fundamental Conflicts in Contemporary Game Design (listen to mp3 and watch slides in parallel)

external link: Jason Rohrer's statement on Gravitation

Required playing

external link: Gravitation (Windows/Mac/Linux. Play a few times).

external link: Aether (Flash. Play to completion)

external link: Coil (Flash. Play to completion)

external link: Psychosomnium (Windows. Play to completion)

external link: Don't look back (Flash. Play as far as you get)

Further reading

external link: Jason Rohrer's statement on Passage

external link: Edmund McMillen's website

external link: Jonathan Blow's blog


April 21st: Indie Prototyping

Required reading/listening

external link: Jonathan Blow, Prototyping for Indies (watch the talk)

external link: Derek Yu, What is Independent Gaming?

Required playing

external link: Braid (Windows. Play the demo to completion)

external link: Narbacular Drop (Windows. Play a level).

external link: Portal (Windows. Play the demo)

Further playing

external link: Blast Miner

external link: Gish

external link: Cortex Command

external link: Jonathan Blow's prototypes


April 28th: Free Form

Required playing

external link: Snow

external link: Karoshi 2.0

external link: Mega Man 7, the 8-bit version

external link: Gish

Further playing

external link: Scarygirl


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